Good idea, but the dialog was so full of slang that I had a hard time understanding what it was trying to say which meant I had an even harder time figuring out what to do and what was going on. Also being bounced so harshly back and forth between both sides was very visually jarring. Would be much better if the camera was fixed in the middle so the player can jump back and forth without the camera having to move.
Decent game though. I see potential with the concept!