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VINICIUS DEVELOPMENT 13.08

Hello, everyone!

Today I managed to create a whole boss stage!

The whole game will have 4 big locations, each having a boss fight in the end. Earlier this week I built one of these location. It's a starting one, not too big, enemies aren't that hard to kill It will be a begining one, so the player can get used to the controls and such.

I think the boss stage was the most fun of all. The boss itself is a huge creature, spinning around, sending its little minions to stop you. To kill the monsters you have to get rid of his eyes. The problem is you have limited time to shoot at them as they close from time to time. At the end of a boss fight you'll be able to get a new ability and unlock a new location! (that I wll be working on next).

The hardest part was animating. To get everything done properly each part of the boss had to be animated. As I'm not a great artist or animator I had to spend some time on that. Also! The most interesting part for me is that I've found out that in Unity you can change script's parameters from another script without the parameters being static. This will be very useful in development, as some of my ideas will require a same system.

The whole location for this section of the game is uh.. not too *alive*. I will be tweaking some enemies, enemies patrol points and such. As well I want to add some living creatures in the background, maybe some of them will be able to interact with the player. Maefe is a strange world after all.