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Love how it looks and sounds, but I didn't like how it played, so I unfortunately didn't get farther than the second level.

The player's gravity feels a bit whacky at times (he just kinda floats down) , and the lack of any coyote timing means it feels like my jump input gets dropped half of the time when I jump off a platform (and I plummet to my doom). Not to mention the rewind would occasionally dump teleport me forward again seemingly at random, so it was extremely hard to predict how I was supposed to move.

The game looks great though, I love the art and the effects, and I think the concept of the rewind being more detrimental than beneficial. It's a very refreshing take on the mechanic.