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Nice entry! Very nice clean aesthetics to this game! :)

I died more often by the lack of control than by obstacles, that also meant I didn't get really far. I think having a bit more control to the jump while in the air could help. That would also mean I could jump to the side while standing still. Now I need to be running to that side before the jump is effective instead of a kamikaze dive to the abyss. If it's this hard on purpose a rewarding counter of how far I am could really help motivating to try and get a bit further each time.

Aside from how the controls left me feeling out of control in some situations the rest is really well done. This still made up for a good synergy. 

I just wished I could move myself to get further (retrying over and over)!