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Loved the concept and message it sends. The graphics were awesome as well- models, animation and textures were pretty much on point. 

Gameplay-wise this has some problems though. The concept for the gameplay is simply amazing. However, the execution makes it incredibly hard to dodge the balls. It seems there is no way to dodge them, probably since the perspective makes it incredibly hard to judge the location of the player on the forward axis relative to the balls, leading to me often making random decisions on where to move to dodge the ball. 

Other than that though, the game feels super polished! Good job! 

Thank you for your constructive feedback. I personally feel that deciding game difficulty is the most  difficult part of game development, as it can make or break the experience. Thankfully with your feedback I now have a clearer idea of what not to do in my next game, so thanks a ton!