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I really like that this had a personal touch to it (at least felt like it).

The story was simple and short—I think that worked really well.

You did a great job with the audio. In particular, the background music was used really well towards the end of the game during that final bit of dialogue.

Dialogue was simple and to the point—I liked that. I was still able to connect with the characters quickly.

I see a lot being discussed about gameplay. My opinion is that the game was exactly ‘as advertised’ and I enjoyed that. However, I would like it if the experience was even more streamlined and focussed on the dialogue. For example, I was not as interested in walking around the store and trying to interact with the various elements in the shop. I was more interested in the dialogue with the people and Deans thoughts as he talked to them. More focus branching dialogue/choice and less walking around/interacting would be my preference for this game.

Great work!