The style reminds me a little of older interactive fiction (which I have a soft spot for) but you've got some nice modern comforts. Your use of variable text is smart, the Continue feature really helps it to shine, and it all integrates with the points system.
I did notice that you don't always have a continue available after death, like after death by pizza. That might be a cute retro touch, or an oversight, I'm afraid I can't tell.
Puzzle elements were neat, and entertainingly written. I managed to defeat all monsters apart from the hydra. After some trial and error, I enjoyed the process of beating the others, but sadly I couldn't find a way to end the game.
Visually it's great, I really admire how you've laid out he page with your art and the border. Every room having a standard size illustration is a lovely touch, although sadly the text can sometimes scroll me away from a room's illustration before I get a chance to see it.
Overall I'm impressed by Break Glass, there's a lot of ambitious stuff going on and frankly I'm inspired by it.