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I really liked the idea of using dialogue choices to communicate in code, and figuring out a new way to communicate with both codes at once was satisfying. Being reset to the start of the sequence with every mistake was very frustrating, however, especially when the choice you made about which code to use didn't show on screen like the other dialogue choices made by the player did - I kept forgetting which code I'd picked and resorting to guessing, which made the consequences of failure extra frustrating. The story is a little confusingly vague as well.  With some fleshing out of the plot and some quality of life changes to be more forgiving of trial-and-error I think the code mechanic has a lot of potential, and something I would like to see a game centred around.

Hi, thanks for this feedback (especially your specific frustrations)! I've updated the game with a few fixes & tweaks to hopefully improve the experience, mostly around replaying (you can now skip to any previously seen scene after failure), but also by showing the player which code they've selected, which you mention. Plot is still very vague, though. 🙃