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You've got an interesting setting here, but the early choices did little to draw me in. With no idea who my character is to begin with (and so no idea whether they should be going through a pharmacy staff entrance or not) I might as well just flip a coin. Similarly, you get asked "Are you Steve?" with no way of knowing whether or not your character IS called Steve, so if I pick that option I've got no idea if I'm giving an honest answer or pretending to be someone else. A bit more of an introduction would go a long way towards giving those early choices a bit of weight.

Also, your narration flips between present and past tense, occasionally on the same screen. It makes it a little difficult to read. I love the background images, though, and having the briefcase be clickable at any time after you get it - those are both neat details.