The unique battlers are definitely the most striking (and good) part of this project. I also have a deep love for combining all of Yanfly's skill plugins, especially skill levels and skill learning. It's really satisfying to unlock new skills over time, and level them up via use.
Encounter rate was still way, way too high. It should be half or less for a game jam like this. For projects that appear to be slices of other projects, I highly recommend removing certain high level skills, equipment, or other things that probably won't be attainable. They will just clutter up the menus and give an impression of a longer game. Lowering the amount of skill uses per level would also make sense for a jam game, otherwise skills will reach level 1, and thats it. That's not super satisfying.
Unfortunately, that save glitch got to me right before the final boss, but hopefully I can judge fairly. If I have time I'll revisit.