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I like the vibe of this game and I think the main game mechanic is very interesting. I was left in a couple of difficult situations where I had to choose carefully which grumpy person I had to give the notes to. The enemy spawning felt a bit unfair at times when I only had one note but there were two enemies so maybe in a post-jam version you could tinker around with balancing that out. Overall a pretty nice game and I had a nice time with it. Nice submission!

Thanks for your feedback!

And yes, the balancing is definitely planned for a post-jam version (factoring in the sum of all current notes' lengths and active enemies' types/colors) - and having difficulty levels that provide "none" or up to "two" extra"notes in relation to enemie count