Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Actually, the more I think about it, having a queue of input actions would be cooler. I don't know why I didn't think of that. For this, I ended up using the new Input System for Unity and it included an option to add a hold on the button, which requires it to have a delay before it starts triggering.


Anyways, thank you for the support, its always nice to see people trying my games