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15 AUG 2020:

https://40wattstudio.itch.io/scrapship-demo

Proud to say that I finally got a new demo of Scrapship released!

There are some key differences compared to the last demo:

-- I added the much-requested Difficulty Level. You can now play on Easy, Normal or Hard modes.

-- More variety in gameplay -- random numbers and types of enemies spawn from random origins.

-- This is the first version of Scrapship to feature the original soundtrack by Tyson Cazier.

-- A new power-up system that includes a Repair icon so you can fix your ship mid-battle.

-- Lots of graphical improvements.

The last 48 hours leading up to release were pretty hectic -- it seemed that I would fix something and then something else would break. Never a good thing! 

Fortunately I got most of the bugs fixed. Balance seems to be the tricky thing due to the randomization. For example, if you don't upgrade your main weapon at all, the boss ship is extremely difficult to destroy (but possible). On the other hand, if you get an upgrade then the boss ship becomes rather easy (I think).

So what's the roadmap for the rest of Scrapship? 

I see this as being the second-to-last demo of Scrapship. I'd like for the next demo to be "The final demo". After that I'll be working hard on Story Mode.

If at all possible, I'm aiming to have Scrapship completely done by the end of the year.

But we'll see about that because as I mentioned in a previous post, I have a business trip starting next Monday and lasting for 3-4 weeks. During this time I won't have access to my gamedev setup so I'll have to find something else to work on. Then after that there are other business trips I may have to go on. 

So I'll just take it in stride and see what I can do.

Play the latest demo here . . .

https://40wattstudio.itch.io/scrapship-demo

. . . or if you're curious what Hard mode looks like, I've uploaded one of my playthroughs.

As always, thanks for reading and I look forward to your feedback!