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(+1)

There is a good concept here.  The color switching mechnic is cool, but I don't see how it pertains to the theme of the jam.  (It did remind me of Titanfall 2's time switching mission, which could be a cool angle to pitch it at though.) 

I wasn't able to get through many of the levels, largely because some of the controls did not respond in the way I was used to according to my inputs.  Sometimes, for example, I would hit the space bar in a critical moment and the colors wouldn't switch.  Othertimes the character wouldn't respond to things like jumps and wall jumps.

I suggest a fantastic video by Jonas Tyroller about how to tighten up those platformer controls really nicely.  We used a lot of the same methodologies he talks about in our entry, The Dream Wood. (The Title of the Video is "5 Reasons Your Indie Platformer Sucks! (+Easy Fix!)"  I DO NOT intend to say that your game sucked.  It's just the quirky title of an otherwise very helpful video)

https://www.youtube.com/watch?v=vFsJIrm2btU

thank you