There is a good concept here. The color switching mechnic is cool, but I don't see how it pertains to the theme of the jam. (It did remind me of Titanfall 2's time switching mission, which could be a cool angle to pitch it at though.)
I wasn't able to get through many of the levels, largely because some of the controls did not respond in the way I was used to according to my inputs. Sometimes, for example, I would hit the space bar in a critical moment and the colors wouldn't switch. Othertimes the character wouldn't respond to things like jumps and wall jumps.
I suggest a fantastic video by Jonas Tyroller about how to tighten up those platformer controls really nicely. We used a lot of the same methodologies he talks about in our entry, The Dream Wood. (The Title of the Video is "5 Reasons Your Indie Platformer Sucks! (+Easy Fix!)" I DO NOT intend to say that your game sucked. It's just the quirky title of an otherwise very helpful video)