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Very impressive work, man.  A very unique artstyle that probably took time and fancy flying to pull off with a solid shooter feel.  Frankly, I think it's the best fps I've played so far in the jam.  

One thing I'd say to make an improvement though:  I felt like the explosive charges that one enemy shoots out are very difficult to avoid.  I feel like no matter how far away I am from them, they always deal damage to me.  I'm unsure how to avoid them. 

That though is really the only improvement point I suggest.  Really solid work overall.