Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+4)

A few comments and suggestions if you are still maintaining this game. 

I have played, and created, numerous RPG Maker games, but even I was unsure what to do for the first 5 - 10 minutes. Offering a basic tutorial and emergent tips will reduce this confusion. You can make emergent tips by placing transparent events over some of the items on the first floor with text messages so that players learn that they can interact with objects in the game. I make a couple of events near the starting location that trigger on Player Touch. As the player moves around and learns to click on the screen, the other objects trigger on Action Button. For example, the big red box near the front door. What is it for? Even if it is only decoration, it should have a text message letting the player know if it is important later in the game or not at all:  "You don't know how to open this, yet." 

Likewise, the door exit event should have an event page at the start of the game that explains why the player can't/won't leave the house (perhaps also add a Movement Route to have the player take one step backward).

Consider making a Player Manual.  Create a key item called Player Manual and add to party inventory at start of game. The key Item triggers a Common Event called Player Manual with 4 Choices - Movement, Combat, Main Menu, Items/Weapons/Armor - that lead to a series of text messages explaining the basics of playing an RPG Maker game.

bug fixes

On the second floor, the wall tile to the right of the Automaton mirror is still set to passthrough which makes it possible for the party to walk inside the walls. If you remove the recess in the wall here and make the wall flush, that will fix it instead of modifying the tileset.

After speaking to any of the NPCs for the first time, when I talk to them again they repeat the same dialogue. Seems you are missing a self-switch or variable setting in these events to trigger the next event page. 

Are the random encounters necessary?  At the very least, reduce how frequently they trigger.  I keep triggering random encounters every 5 - 10 steps.  I started escaping every encounter so I could continue playing the story.  They became so frequent that I finally quit the game.

(+2)

Thanks, that is great advice. I didn't know how to make the transparent object. And I didn't know about many of thee other things you said. My plan is to maintain the game in the future and I will make the changes that are not very time consuming, now. I am very busy with other projects at this time.
Thanks for your advice it is really helpful and thanks for finding the bug.
You clearly know your stuff and I respect you for sharing your guidance.
Have a great day.

Thanks again.

(+1)

I have made the changes and I am uploading now. Thanks again!

(+2)

Glad I could help. I like to make edutainment games in RPG Maker as well and I know how hard it is to get people to play them. I feel like I have to work twice as hard to make the games rewarding.  I'll download the updated version and go through it.

(+2)

The changes look great.