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Initially the view was centered on the player and there was no follow delay. However later I offset the view so the player could see more of what was in front of them and added a delay so the view didn't get jolted when changing direction.
Once the voting period is over I might release another version of the game with higher resolution and go back to a centered view and/or remove the vertical delay from the camera which probably isn't needed and results in 'bobbing' effect when jumping.