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"Hopefully I learned to better estimate scope..."  If you learned a bit about managing scope, you learned some valuable lessons. There are lots of different ways to do it. The way my son and I manage it is with a MUSCOW list. 

The name stands for MUst, Should, COuld, Want.  

  • What my game MUST have when it ships
  • What my game really SHOULD have when it ships
  • What my game COULD ship with if we have extra time
  • What I WANT to include if the time/resources are available at the end

So here's how to use it:

  1. Write all the core aspects and desired features you want on post-its
  2. Create four sections on a wall, posterboard, table, etc and label them Must, Could, Should, and Want
  3. Start putting your post-its in the different sections, keeping in mind the available time and resources.
  4. When you're satisfied where everything is, take a picture of it so that you can later copy it to a spreadsheet or document. 

A MUSCOW list goes a long way toward keeping your eye on what's most important for the ideal delivery and it also helps avoid Feature Creep. 


Good luck!