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I uploaded a post-jam version with:

  • fewer but faster enemies
  • sound effects
  • scoring based on kills instead of time
  • more hexagram explanations

Precise shooting is now rewarded more than spamming the screen with mines.  Also, the player has control over their score: single shot kills are worth more than multiple shot kills, and there is a score multiplier for combination kills.

I haven't been rating games while I was working on this update.  I realize it isn't in the spirit of the jam to be working on an update for so long, but I promised some friends I would have a game for us to hold a contest with, and the original version of this game wasn't quick enough.  I'm about to start rating games now!