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(+1)

Oh don't worry, character interactions are coming, it just wasn't in the scope of this demo; that's why there's still one round after everything's off, after all!

I do plan on improving the AI, but want that difficulty to come from it being smarter - able to do combos, strategically use items, and navigate around freeze blocks (especially the latter). I guess I could add a speed setting in the meantime. Right now, they just execute their basic strategy one move per fixed time interval, something i can lower, higher, or hell, remove entirely.