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I'm horrid at reviews but I loved Inverness Nights too much not to review it! Started it during a night of insomnia when I couldn't get myself to pay attention to anything and the writing hooked me straight away; I have a lot of love for the little, hard-hitting lines like, "Alas silenced every possible meeting this dress could've had."

I ended up doing several runs back-to-back and was really surprised at the amount of content I completely missed my first playthrough (my personality is relatively closer to Tris compared to the other characters so I ended up playing him as an unmitigated prideful loner the first time around lol). Having him listen to Shell's advice more in other runs seemed to allow him and those around him to show a bit more vulnerability, which was incredibly heartwarming, and the end of that one scene where Alas and Shell both leave Tris and he expresses how tired he is of being scared (of being "caught") was really emotional for me.

Big, big thank you to the talented dev team for this gem!

Edit: just realized you're involved with Catacomb Prince, another fave. You're too powerful. 

sorry I didn't respond to this sooner! lots happening lately, oops.

I'm glad you enjoyed is so much, and that you got a lot of out multiple runs! it's not obvious unless you're trying to fill the gallery, but the 'true' ending actually has two completely different versions from the point that Astor arrives at the shop, depending whether you've been mean to Alas or not -- so there might even be a little more variation you haven't seen. When I was writing I tried to make sure there was some satisfying nuance to how the relationship dynamics work and what the different gestures mean long-term, and that (aside from doing all the background art when I'm didn't have any art training) took the bulk of dev time to implement, so it's nice knowing those details are noticeable.

(yes! I wrote and lead on both; CataPri is a comedy because I spent three years on IN and really wanted to write some jokes after how serious it was, ahaha)