Controls were good, as well as the basic movement, very important in platformers. I do like the wall launch, probably unintended, but could be of use in designing the level. Like if the player wants to go back to a higher location, could be used as a shortcut mechanic. 😊
On another note, sometimes it's confusing why the character dies, so maybe a short delay before respawn would help clear that out, but I do realize traps spawn where they weren't before.
Btw, what are the floating clocks for?
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thank you for playing , actually I thought I fixed the wall launch XD , But i guess it turned out to the best :) yeah the death I wanted to add some kind of affect or delay but I was afraid of running out of time , and the clocks It's a sign of where to go and if there is danger .
thank u again if went with full version I will consider your suggestions .