Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nice puzzle game, the control i feel need a bit long to get use to but after a while it start to click for me. The concept of micro managing the pixel is chaotic but fun puzzle idea, especially when there so many wheel and pixel to track of.
The only thing i see that might need improvement is the difficulty of the game. i feel that progression of the puzzle difficulty is a bit random. like for example level 17 and 23, they both have the same idea of using the wheel directly instead of using a path but since the wheel for level 23 is put into a straight line it a lot more easier than level 17.or how level 12 is extremely hard compare to the rest of the game.
I feel if you introduce a new mechanic with time in between to explore the idea instead of introducing the mechanic in a long rapid tutorial stage it might help you make the level a bit more consistent in difficulty and help the player understand the mechanic more clearly.

Thanks for the good feedback. I agree the skill progression is unbalanced, and I like your suggestion to explore each mechanic for longer, I think that is something I will do for a post-comp version. Cheers!