Horror games, specifically note collecting horror games, tend to quickly devolve into "picking up a note" "getting spooked" "door opens," However, in You Are Alone, we have an entirely new formula. "Press E when the massive prompt appears because you wouldn't have figured out what the giant white texture in front of you represents,” "Have a pre-determined atmospheric horror stinger set play in the background while you attempt to decipher semi-broken English.” Finally, "Accidentally find another note in the same room entirely out of chronological order, breaking the sequence of events before throwing in the proverbial towel and mashing interact on every surface and object.” Also, having doors squeal twice as loud as any other sound in the game while also making them automatically shut if you don't immediately sprint straight through them is an excellent way to give your players a headache.
As my video suggests, there's very little here that's a salvageable concept. Still, there is an intriguing idea of being stuck in a house displaced from time and trying to perform a set of tasks to break a curse while having the golden statues move about when you're not looking. Generally, anything gameplay-related is beyond saving. As far as first attempts come there definitely has been worse, learn from these mistakes and improve for the next attempt.
My gameplay experience and inane ramblings to boot.