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Two quick things, 1) you only provided a windows build of your Unity project but labeled it for all platforms (you can change the OS in the build settings to mac/linux/android/etc), 2) your UI gets cut off at the native resolution (first you can make your canvas scale based on the screen size and you can test it with various resolutions to make sure the UI works right AND you can change the resolution that the game starts with in the Player Project Settings to make sure it always starts on a good/tested resolution)