I'll make the guns smoother to hold, and I'm trying to figure out how to balance the shotgun to keep it feeling powerful while still being balanced (currently working with fire rate and bullet spread). The sine wave projectiles felt necessary to stop the player from just running around in circles around the horde of orcs, with strait projectiles playtesters (family & close friends) were still easily running in circles, while multiple fireballs lagged the game a good amount, and larger projectiles weren't looking pleasing at all (quite the pickle!). And thank you for the compliment!