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(+1)

Thank you so much for these very kind words, Kumada! I am so very glad you enjoyed The Dark Below. This is a fantastic review!

Regarding dungeon generation - I do have notes on adding some advice and rules for generating dungeon-challenges that might get added to the core rules in a future release, though I have yet to decide how expansive I want them to be. The rules for the physical layout of the dungeon are kept light on purpose, to allow for adjustments on the fly, and to allow character-players to draw the map as they discover it - and to emphasise the strange, nightmarish quality of the environment. But I realise that there might need to be some more support for dungeon-creation from the GM's side.

And re: your minor issues

- thanks for picking up on that missed word! I'll fix that for the next revision

- In the first paragraph of Traversing the Dark, it is stated that you need a twelve-sided die to play the game! : "To play, you will need index cards or something like them for each Exile, a twelve-sided die to roll, and something on which to draw the map."

I'll have to consider re-phrasing some of the rules to repeat the fact that you're rolling a d12, just for the sake of clarity.

I completely missed the line about the d12. I re-read that section a couple of times, and must have missed it on each pass.

I think bolding the line would help, but unless other people are running into the same issue, it's totally fair to just write this one off as a user error.