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Nice idea, was fun trying to speed run through the levels, I found the character got stuck to the walls a lot though which made it harder. I think this has a lot of potential!

(+1)

I know, common bug associated with collision detection(I think adjusting them will do the job)


And thank you for your feedback! For now I'm not planning to keep working on it, but when I decide to do so, I'll keep more attention at  speedruning point of view to make it fair and speedrunable :D