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(+1)

Nice prototype, but need add more tactic for fights.
Now always work 'punch, step back'.

What you may do, for example:
- 1 enemy have long distance attack, but we can defend with shield
- next enemy have short distance, need punch and step back
- next enemy have long distance but slow attack, and we still get damage when blocking, need punch him when he start attack animation.

Thank you for the suggestions! We didnt have much to to spare even the the jam was 2 weeks old, after the ratings are over im planning to fix the issues and make it a little more interesting.