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One of the more unique entries for the jam I've seen. Getting to the end of the forest was pretty difficult, and some polishing up could definitely be in order, but I appreciate the direction overall

Yeah, there’s quite a few rough edges here and there I didn’t have the time to fix.

I also had to leave out a few story-elements and a planned achievement-system.

Adding some polish and implementing the cut content to a v1.1 wouldn’t require that much work, but I always find resuming development post-Jam really difficult for some reason.