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This is not a jam entry. This is a complete game!

I wonder how did you manage to complete that one in just one week, that's amazing. Difficulty curve between levels are so balanced, 

Levels look simple, but they are perfectly calculated puzzles. You feel like playing an action, platformer and a puzzle game same time.

That one is definitely one of my favorites in this jam.

I wouldn't go as far as calling it a complete game, but we sure do have some content! Thanks!

Well, if you work on a game about 10 hours a day for 7 days in a team of 4, there's a lot of work getting done. It was sooo exhausting, but I'm glad to hear the work was worth it.

I think the difficulty curve is that smooth because I only wanted to have one interesting idea per level. And whenever I introduced a new mechanic, I tried exploring it too it's fullest by thinking of all its new implications. I also did one playtesting session, which helps SO much, especially with puzzle games.

Most levels are pretty lean, only focusing on one idea. But a few levels look very weird, because I did some weird stuff with doors, like in the 'Friend' level.

Thanks for playing! Glad that our game became one of your favourites!

- Claas