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I'm impressed you basically made two different games for one jam (the digging and the platformer). That being said, I had a much more fun with the platformer than the digger (is that a name for it?). Trying to manipulate the monster so that I could safely jump across gaps and using the rewind to cover my mistakes was a fun challenge and kind of puzzle-y. The digging felt like pure luck, but I at least appreciate that, with the rewind, there was not a failstate to reset my progress. I would have have preferred it if there was more platforming and boss-manipulation in place of the digging, but that could just be my tastes.