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I thought about that last night, actually; my idea is splitting ghouls into two types:

* Ghouls use the current graphics, but weak stats (say, on par with levies). They'd form Ghoul Lord leaders who have lower stats (maybe half the current Ghoul King stats).
* Armored Ghouls would be ghouls in run-down armor (broken leather, green copper/bronze,). They'd have the stats and leaders that current ghouls have, but would not show up until a certain amount of time passes in the game.

Fortunately, since they work the same, 90% of the coding is already there.

i wish i'd be capable of doing something like that.

all i did was take the "basemod" folder, copy it, and in the copy i just changed the file for the ghouls to have 0 stats (or 1 hp, for when 0 would break the game), name them "gabghouls" to see if it worked and also gave them 100 upkeep instead of 1, so they are constantly starving themselves :D

i felt like a script kiddie doing that, but right now i'm trying my hands on retexturing a bit. would like some fancy grass, but that's actually the hardest part to do, because of the way tiling works.