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Yeah it is quite fiddly with the new input system to do it "properly" but it can be done though! I'm sure you're up to the task!

Do you know any script to like "split" the keyboard into two devices?

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Sadly not. The quick and dirty solution I can think of off the top of my head is just having a single Input Action asset that has actions for both first and second player and then have a input controller GameObject that sets the inputs of both the first player and the second player. I'm not sure how this would work when a controller is connected though so it'll get a bit complex from there. I hope this is helpful!

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Interesting idea but then it would probable not work with controllers and both player would join at once. Thanks anyway

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Oh yeah that is true. There is probably a janky workaround in there somewhere. Tell me if you find a solution! It's a problem I have come across on occasion too. I usually just go back to the old one in those cases :p