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Thank you very much!

From a design point of view, my goal was to have the time to polish the game. I really wanted to get all those little things right. In the end, we had to cut down our polishing time from 3 days to 1-2 days. As a perfectionist, I still see a lot of little things that we could do, but the core gameplay should be alright.

We haven't decided on the future of the game yet. We'll wait until the jam is over. So far the game has been received well, so we might actually do more with it. But it's far from being polished enough for any commercial release. Making a bigger commercial game is a very different calibre. Anyway, I appreciate your feedback!

Did you know that you can actually make your own levels? If we update the game, we'll sure include great community levels and credit whoever made them. The 'editor' is not the most user-friendly, but you'll get into it, at least I had to. For more info on how to make your own levels, head here: https://itch.io/t/918182/community-levels

Thanks for playing!

-Claas

Well they do say that art is never finished it is only ever abandoned :'D I'll be sure to check out the custom levels thing! It looks like a really interesting and accessible way of storing the level data.

Right, it's never done.

I actually made some custom levels for a video on my gaming channel. It's attached on the game page, if you are interested. Might help you a bit.