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I'll write as I play:

  • This text display is annoying to read since it constantly resizes
  • uh oh he's dead
  • Man these physics are buggy, I'm glitching through all the walls
  • Voice acting on point! Nice work.
  • That's one MASSIVE hard drive
  • What? That's it?


    The plot of this game feels super linear. I'm just walking to where the robot tells me to, and then pressing E. Which doesn't feel very engaging. Also, I skipped the bartender telling me about the hard drive (it said press E to continue :/) And then walked into another room, where I saw a massive hard drive and then got sent to the main menu. Is that it? I feel like the story wasn't resolved at all. All in all, interesting use of the mechanics, good graphics, and great voice acting. This was a pretty good entry, but was dragged down by the linear unengaging story and the bugs.

    Thank you! We made it clear that the game is focused on a narrative experience, with fully voiced dialogue, with music and sound effects. We wanted to focus on storytelling. If we had more time we would add some more interaction in the game.

    About the story, you need to find out 3 things: who the killer is, the motive and then find the hard drive. Does it make sense now? Hope you enjoyed it :)

    Yes, I suppose the story makes sense, but it doesn't feel very satisfying at all. I'm not investigating anything myself. It plays out more like a short movie than a videogame. I'm just saying, in a story driven game, it would feel a lot better if the story was fun and meaningful to play. Good work on the rest of the game though.