In my opinion the combat system is the strongest point of the game, it is complex but it is designed quite intelligently, a pity that there is no turorial in the game, but with a look at the attached pdf it is explained, nice entry!
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Thanks so much! It's no surprise that the combat system works well; it's actually inspired by a tapletop game called "One Deck Dungeon", designed by Chris Cieslik. I like the game and when I was making Micro RPG, I wanted to try a combat system that didn't require a lot of text. Of course I ended up needing a whole manual to explain the game, haha.