Cool game, like what you did with the lighting. I'm not sure if it was a bug but the FOV changed when I picked up the flashlight and it was a bit jarring. Also pls make intro cutscene skippable, after a few deaths it made me not want to sit through the intro again. Also the textures felt a little bit flat, I don't know anything about 3D so I don't know how you would fix that. Overall though it's impressive what you put together in such a small amount of time.
Viewing post in The Kryntonian Menace jam comments
Thanks man, I don't believe the FOV should change, so if that genuinly that's a bug >.> Otherwise it might just be a side effect that it looks like that happened because of the bright light from the flashlight. I'm about to upload a newer version of the game with some post processing effects and bug fixes so hopefully it'll look a lot less flat! In the new version you'll also skip the intro when you replay!
EDIT: New version is now downloadable
okay i played it again! definitely looks a lot better. I managed to get the smoothie this time but I couldn't figure out how to get in the control module. Also I accidentally clipped out of bounds twice when running away from a spider, twice. I think it's my fight or flight defense mechanism LMAO. Unfortunately the second time I couldn't get back in bounds and there wasn't a restart function (that I know of). ( seems i can only attach one image so i will reply to my post with the second)
oh also, if you still wish to finish the game:
SPOILERS
You go to the storage after getting the smoothie for the scientist, you do the jumping puzzle to get the screwdriver, you can then use the screwdriver to open the vent in the hallway next to the command module. After that you should be able to figure the rest out easy peasy ^^
haha, the game is very much based on how a game like Resident Evil 2 works; you explore to discover new things, you can sequence break (like if you pick up the smoothie the scientist gets killed, but this can happen before you've ever talked to him, he just gives you a hint on what to do next; in his case "make me a smoothie" basically, you should have been able to hear his dead screams when you picked up the smoothie :P), dying doesn't necesarilly mean no progress, your knowledge from the previous run can help on the next one (by solving a puzzle early or being able to do them quicker). Anyways I'll stop talking (or typing) your head off XD
Lmao, I really like weeving story and gameplay together, and games that do that, but I get how if you ignore it all it might get a bit trial and error :P Also, unrelated note; Really looking forward to playing your game as well, looks super interesting but I'm waiting for the rating periods to start so it'll be the latest version ^^