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Cool game, a bit too hard for me but I really liked the time pause mechanic, The graphics were really well done and I liked the extra collectibles. Unfortunately I can't give you more feedback since I didn't get very far, but one of my little bulbs got caught on opposite sides of a bridge which killed me which felt a little jank, but other than that nothing stuck out about the game as needing to be fixed.

Also could I ask how you got that debug panel thing to not show up when launching your game? I can't find any tutorials on how to do that 

When you export a project there is a check mark in the lower left corner, btw, you can skip a level in the main menu by pressing esc.

Awesome, I'm  glad you added that feature! I went back and beat every level I could, the only ones I had to skip were 4 and 11.

Now having played the game more I can give you some better feedback. I don't know if this would go against the core of the game but it might be good to experiment with having the worm control like in the game snake, where it's not a physics object but it just follows the path of the mouse. Also I beat most levels by rushing to the end before the bullets spawned lmao, don't know if that's an intended strat. Also I now LOVE that pause mechanic, I felt so cool when I would make my way through a storm of bullets by freezing time. It is super intuitive too


PS. thanks for the tip

Thanks! I have a few ideas about the problem with level rush, but maybe after the jam.