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(+1)

ok 

this demo is fun ,has enough content for it's length ,the upgrading method is new and enemies are well designed specially the boss 

problems :

the map doesn't show the door location which is annoying when two rooms are next to each other without a door 

their is no way of knowing if my equipped weapon if weaker or stronger than the weapon in the shop (coloring the numbers or putting an arrow next to them will solve the problem)

if the melee weapon in the upgrade menu  is on the left ,why is it's crystal displayed on the right (same with ranged weapons)

the game needs music (even a simple 8-bit them will work)

why do i lose my crystal charge on switch

and side problem : the quit button on the game over menu doesn't work

Thanks for playing! Thanks for the fantastic feedback too, I will fix/add these in the next demo for sure.