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(3 edits)

Awesome new agents! I found a minor bug with the "legal removal" ability. It says you need 10 > infiltration, but the player can actually use it anywhere along side the normal robbing of graves, regardless of infiltration level at any location.

edit: It seems sort of random when it is, and isn't able to be done.
edit2: The game has started to slow to a crawl, I have the save file, but I am unsure how to get it to you to show you what I mean (eventually going to "not responding" anymore as well). I think this has something to do with going around legally stealing corpses, as I was not doing anything else at the time (Aside from controlling one investigar, and a vampire earlier on)

Hmm, probably relationships (every person knowing about every other person) cluttering things up. Or graphics. Or something else.

Afraid we don't have as much time to playtest as we did a few months ago. Real world stuff still pretty busy.

If it'll fit in an email, fallen.oak.games@gmail.com should work. I'll take a look at it and see if anything sticks out.

Thanks for the feedback, and glad you're liking the new agent direction.

Received. From the save file, it looks like the save/load system was, as usual, the problem.

To resolve the previous problem, each location stored a list of all locations it was connected to as just integer indices into a big list of all locations. It then deleted its links, and when the game was loaded it restored them based on this list. I forgot to clear the list each time, however, so it was storing duplicate links.

In the short term, this had no impact. Location A was connected to location B, it just happened to be connected twice. No real change in behaviour, units could just choose which connection to use. With sufficient links, however, it must have slowed the pathfinding down to a crawl.

Bug fixed, along with the infiltration one (thanks to my co-author for that bugfix), and a third I spotted in the voting UI (go-to-self button calling wrong function).

New version should be uploaded now.

Thanks for the update BobbyTwoHands, always a pleasure :)