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(+2)

Crazy that this was made in 9 days. Very good, excellent art and music. Switching between the characters is cool, and I love the dialogue pop-ups. However, I would have really loved to have been able to move freely throughout levels once enemies were defeated. Having to press Tab and wait was kind of annoying. Also, I would have liked some larger areas in the first couple of levels - it felt really cramped with 5 characters to control. One more small thing is the enemies health color is the same as the players, which made it hard for me to distinguish between them when they overlap sometimes.

Overall I thought that it fit the theme well, my issues with the game are not huge and some people might not care about them. My only real problem was that I couldn't advance past level 3 - after beating the 3rd mission, it brought me back to the title and the 4th one was still locked.

(+2)

Hey! Thanks for playing the game. I couldn't fall asleep and then I read your comment. Through the great jam organizers, I've pushed a hotfix that enables you to unlock the fourth mission, but you'll need to replay the third mission. Bright side is that you keep all of your chips from the previous time you beat it, so you can equip S0N1C with 3 speed boosts and just fly over that map once you beat it.

We're planning to keep polishing up the game (though hopefully no more hotfixes during the voting period) and the QoL issues you mentioned are very high priority, but I really didn't want anything breaking these past few hours... Actually, I'd already started working on different health bar colors.

Did you check out the upgrade screen? You can go there from the mission select, it's the bottom button. I would love to hear more of your thoughts on the gameplay!