Very interesting idea, of a statue or knight that comes to life in different eras to fight calamities. There is maybe some imbalance in that the goons with guns are a bit too strong, and the penalty of restarting the whole game made me think of stopping, but I managed to beat it the second time through. Also, most of the assets are a bit blurry, so you should probably check your sprite import settings and turn off Bilinear filtering and set compression to None, as these are the Unity defaults. Again, very good concept for a game, it comes across even with minimal text.
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Thank you for the feedback! I'm glad the concept was clear enough, some of the details I had planned didn't make it in time. That's also good feedback on the balance, I was more concerned about it being too easy but I guess that comes from knowing how everything works. I definitely didn't find the best settings for importing assets either, I'll try your suggestions next time I'm working with pixel art.