My favorite thing about this was actually the little map and seeing the character move around on there. (Was that just a different camera?). I realize that the primary feature here was the maze generation which was cool and worked out rather well with the color coded sections making it well delineated.
Since there was no real gameplay reason to jump (and the jump was rather shallow and unsatisfying), consider using that to map to activating doors and games instead of just mouse click. It would be super cool, of course, if playing the games affected the maze.