Unity has a 2D Point Light which basically handles everything for me; I just turn down the intensity of the light when the player attacks, and turn it up slowly over time. I wanted to change the range as well but that wasn’t accessible from a script, I think that value might be baked in at run time (it is still an ‘experimental’ 2D lighting package). I also wanted shadows casted by the zombos, but didn’t get around to it. All the more to add to a “Remastered” edition! Thanks for playing!