I was worried going in that this would be a game that relied on randomness, but I was pleasantly surprised by the core game mechanic. Having to precisely aim all your shots rather than just firing into crowds of enemies makes this nicely challenging, and the *click* of the dice rolling, locking and firing is satisfying. I only got as far as wave 16, so I may seen everything there is to see, but I would love some more enemies, bosses, and mechanics to keep it fresh as the game continues.
Good job!