๐๐๐ this looks familiar indeed!
Great work! I like how you weave'd a theme / story to the 2d/3d mechanic (being an alien and being a human)
After a few failures, I realized I could just unequip my sword and run to the king and just beat him. I also got a better feel for how much range the sword had.
The knockback and effects when you hit an enemy also felt nice.
Some critiques:
- I think that if the enemies telegraphed their moves a bit (had some sort of windup animation), it would allow me to better react to the situation. The way I beat the game was just by button mashing on the King because there was no way I could tell when an attack was going to happen.
- I'm not the biggest fan of exposition and tutorials through dialogue. Let the game explain itself!
- I wish there was a little bit more depth to the interaction between 2D and 3D worlds. I feel like being an alien and picking up items could be done from a first person perspective. (Seems like you found a more thematic reason to do 2d/3d switching while mine was more mechanics driven lol)
- Not sure what the gems do
Overall, fantastic work, especially considering that its for a jam. Cheers!