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Nice work! I played the game twice, and I really love the atmosphere . The are the SFX are awesome, and the music as well, but I don't know why I feel like there is a jump scare somewhere even when I play it multiplte itmes, specifically when the music stops.

However, I have some remarks:
. The game is not challenging, the only reason I keep playing just to know what is going on. Is there a loos/win status in the game, besides of the endings.
. I can't really catch how the them of it.
I hope the game improved. 

Thank you so much for playing! I'm glad you enjoyed it!

You're absolutely right about it not being challenging. My devlog on the game goes deeper into my thinking process, but basically I couldn't get pathfinding working for the "creatures". I initially planned to have static turret enemies set up that would shoot you, but I ran out of time and decided to focus on the story and atmosphere of the game.

As far as the theme, the ending really is important to that. It can be interpreted a number of ways, so I totally get if the theme is lost in there. However, I did develop it with the theme in mind and thought it came out pretty well, albeit in a darker, less in-your-face way.

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It seems it would be a wonderful game with those ideas. But I think you set a big goal. I had the same problem in the first game jams, I couldn't finish them (I didn't submit for the first one). For this one I just goes with a simple mechanics that I can add to it with time.
Still you seems to put a hard work on the art and sounds. I will check out some of your devlogs.