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(+1)

A really interesting mechanic.

With more time in hand I'm pretty sure that this can become a longer game with more depth and ramifications. The attack felt really responsive.

Some things I would consider improving:

Sometimes the enemies are the same color that the background and it's difficult to notice them.

There are some 1 cell wide corridors that i couldn't get into.


Great work.

(+1)

Thanks for the positive review! I was planning on adding a border around enemies but simply ran out of time, so that would be brought into consideration for a post-jam build if I make one. The collision is pretty simple to fix, just when the collision size is the exact same as the gap it decides to collide anyways. Thanks again for the feedback!