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It’s a decent and cool game, but it needed more of a spark to it, something to differentiate from similar games like Clue. The gameplay is simple, just talk to everyone and see who lied, then find the weapon that closely resembles how the person died. I think it’s awesome that the circumstances are randomly generated, but perhaps more complexity such as multiple people lying, some person trying to throw you off your deduction, arguments, or having multiple clues that piece together to reveal information would serve to make the game more engaging. Good effort!

I completely agree with you. All these are considerations I made through development. For example, I considered giving suspects different roles (an accomplice who protects the killer, a person with a grudge who will always lie to frame somebody who is not the killer, a forgetful suspect who doesn't provide any useful information etc) plus more types of weapons and clues, but unfortunately this is all I managed to do with the time allotted. Time management is a skill in itself with these jams, and I'm not too good at it (yet! :p)

Thank you for you kind words!